Mouse Sensitivity Converter

Convert sensitivity between games.

Convert mouse sensitivity

Enter your current game, sensitivity and DPI, then choose the game and DPI you are switching to.

From

To

Your Valorant sensitivity

0.6286

Most games accept 3 decimals: 0.629 at 800 DPI.

Formula: 2 × 0.022 ÷ 0.07 × (800 ÷ 800) = 0.6286

cm per 360
25.97727273
Inches per 360
10.22727273
eDPI (from)
1,600
eDPI (to)
502.8571429

Typing the 3 decimal value gives 25.95957302 cm/360. We only convert hip-fire sensitivity, so fine-tune aim-down-sights, FOV-dependent scaling and acceleration settings in game.

Change DPI, keep the feel

Same game (Counter-Strike 2 / CS:GO), same 800 DPI starting point, new DPI.

Set sensitivity to 1 (1 to 3 decimals). eDPI stays 1,600.

Equivalent sensitivity in every game
GameYawSensitivity (4 dp)3 dpCopy
Counter-Strike 2 / CS:GO0.02222
Apex Legends0.02222
Team Fortress 20.02222
Quake Champions0.02222
Valoranttarget0.070.62860.629
Overwatch 20.00666.66676.667
Call of Duty (Modern Warfare 2019 and later)0.00666.66676.667

Game names are trademarks of their respective owners. This tool is not affiliated with them.

Results are rounded and cover hip-fire sensitivity only. Games differ in how they scale zoom, field of view and acceleration, so treat the number as a starting point and fine-tune in game.

Mouse Sensitivity Converter for CS2, Valorant, Apex Legends and Overwatch 2

Switching games usually means your aim feels off for a week, because the same sensitivity number means something different in each one. This mouse sensitivity converter takes your current game, sensitivity and DPI and gives you the setting that turns your view by the same amount in another game. It also shows cm/360, inches/360 and eDPI, lists the equivalent setting in every supported game at once, and helps you change DPI without losing your feel.

Whether you call it a sensitivity converter, a mouse converter or a mouse sens converter, the idea is the same: keep the physical distance you move your mouse for a turn the same, and let the numbers change.

How the Conversion Works

Degrees per count = sensitivity × yaw
Target sensitivity = source sensitivity × source yaw ÷ target yaw × (source DPI ÷ target DPI)
Yaw is the number of degrees the view turns per mouse count at sensitivity 1. It is a fixed value for each game.
cm/360 = 360 ÷ (sensitivity × yaw × DPI) × 2.54
eDPI = sensitivity × DPI
Inches/360 is cm/360 divided by 2.54. Because the formula multiplies by yaw, the same cm/360 is the same feel in any game.

Worked Example: CS2 to Valorant

Take Counter-Strike 2 / CS:GO at sensitivity 2.0 and 800 DPI, moving to Valorant at 800 DPI. The CS2 yaw is 0.022 and the Valorant yaw is 0.07, so the new sensitivity is 2 × 0.022 ÷ 0.07 = 0.6286 (type 0.629 if the box takes 3 decimals).

At 800 DPI that turn takes 25.98 cm of mouse movement per 360 degrees (10.23 inches), the same in both games. The eDPI is 1,600 in CS2 and 502.86 in Valorant, which shows why you cannot compare eDPI across games with different yaw.

Common Conversions at 800 DPI

Common sensitivity conversions at 800 DPI
FromSensitivityToResult (4 dp)3 dp
Counter-Strike 2 / CS:GO0.5Valorant0.15710.157
Counter-Strike 2 / CS:GO1Valorant0.31430.314
Counter-Strike 2 / CS:GO1.5Valorant0.47140.471
Counter-Strike 2 / CS:GO2Valorant0.62860.629
Counter-Strike 2 / CS:GO2.5Valorant0.78570.786
Counter-Strike 2 / CS:GO3Valorant0.94290.943
Valorant0.2Counter-Strike 2 / CS:GO0.63640.636
Valorant0.3Counter-Strike 2 / CS:GO0.95450.955
Valorant0.4Counter-Strike 2 / CS:GO1.27271.273
Valorant0.5Counter-Strike 2 / CS:GO1.59091.591
Counter-Strike 2 / CS:GO1Overwatch 23.33333.333
Counter-Strike 2 / CS:GO2Overwatch 26.66676.667
Counter-Strike 2 / CS:GO3Overwatch 21010

What cm/360 and eDPI Tell You

cm/360 is the most useful number to compare, because it is a real distance: how far your hand moves for a full turn. A smaller number is a faster setting and a larger number is slower. If two setups have the same cm/360, they feel the same in the hip-fire view, whatever the game or DPI.

eDPI (effective DPI) is sensitivity times DPI. It is a quick way to share a setting with other players of the same game, but it ignores yaw, so an eDPI from one game does not match the same eDPI in another.

How to Measure Your Own cm/360

  1. Lay a ruler or tape measure along your mouse pad and put your mouse at the zero mark.
  2. In game, line your crosshair up with a landmark and note it.
  3. Slide the mouse sideways in a straight line until the crosshair has turned all the way round and is back on the landmark.
  4. Read the distance on the ruler. That is your cm/360 (a few repeats will smooth out small errors).

It should land close to the figure above. If it does not, check that raw input is on, mouse acceleration is off and the DPI on your mouse matches the number you entered.

DPI vs In-Game Sensitivity

DPI is how many counts your mouse reports per inch. In-game sensitivity multiplies those counts. Only the product matters for feel, so 800 DPI at sensitivity 2.0 turns the same as 1600 DPI at sensitivity 1. Many players keep a moderate DPI and adjust sensitivity in game, since very high DPI settings can add jitter on some sensors and very low ones can look steppy on screen. Use the change DPI box above to keep your feel while you experiment.

Why Some Conversions Are Approximate

This converter only handles hip-fire sensitivity. Games with FOV-dependent scaling, different aim-down-sights multipliers, or raw-input and acceleration settings may need fine tuning after you convert. Games also round the sensitivity box differently, so the 3-decimal figure can be slightly off the exact one. The yaw values used here are the commonly published ones for each game, and a game update can change how it behaves, so check in the practice range.

Game names are trademarks of their respective owners. This tool is not affiliated with them and uses the names only to describe what each setting applies to.

Frequently Asked Questions

What is a mouse sensitivity converter?
A mouse sensitivity converter works out the setting in one game that turns your view the same amount as the setting in another game. It accounts for each game's yaw value and your mouse DPI. For example, Counter-Strike 2 / CS:GO sensitivity 2 at 800 DPI becomes 0.6286 in Valorant at 800 DPI.
What does mouse sensitivity actually mean?
Mouse sensitivity is how far your view turns for a given movement of your mouse. Two things set it: your mouse DPI (counts reported per inch of movement) and the in-game sensitivity setting. Each game also multiplies the setting by its own yaw value, which is why the same number feels different from game to game.
How do I use a game sensitivity converter?
Pick the game you are leaving, enter your sensitivity and mouse DPI, then pick the new game and the DPI you will use there. The sensitivity to type into the new game is shown at the top, with a 3-decimal version for games that limit the box. Use the swap button to convert the other direction.
What is the difference between a mouse converter and a mouse sensitivity calculator?
They do the same job. A converter moves a setting between games; a calculator usually gives you numbers such as cm/360 and eDPI for one setup. This page does both: it converts your setting and shows cm/360, inches/360 and eDPI for the old and new setup.
What are cm/360 and eDPI?
cm/360 is how many centimetres you move the mouse to turn a full circle, so a lower number is faster. eDPI is sensitivity multiplied by DPI, such as 2 × 800 = 1,600. Use cm/360 to compare across games, because eDPI only compares fairly within the same game (or games with the same yaw).
How do I convert mouse sens from CS2 to Valorant?
Multiply your CS2 sensitivity by 0.022 and divide by Valorant's 0.07 (about a 0.314 ratio), then adjust for any DPI change. CS2 2.0 at 800 DPI is Valorant 0.6286 at 800 DPI, which is 25.98 cm/360 in both games. The reverse also works: Valorant 0.4 is about 1.2727 in CS2.
Which games have the same sensitivity number?
Games with the same yaw use the same number at the same DPI. Counter-Strike 2 / CS:GO, Apex Legends, Team Fortress 2 and Quake Champions all use 0.022, so CS2 sensitivity 1.5 stays 1.5 in Apex Legends. Overwatch 2 and Call of Duty both use 0.0066, so CS2 1.5 becomes 5 in Overwatch 2.
How do I change my DPI without changing how my aim feels?
Scale the in-game sensitivity by the opposite ratio so that sensitivity × DPI stays the same. Doubling DPI from 800 to 1600 means halving sensitivity: CS2 2.0 becomes 1. Going from 800 to 400 DPI doubles it, so CS2 1.0 becomes 2. The change DPI box in the converter does this for you.
Why is my converted sensitivity not exactly the same in game?
Conversions assume the standard yaw model and raw mouse input. Games that scale with field of view, use different aim-down-sights multipliers, or apply mouse acceleration can feel a little different even when the hip-fire numbers match. Rounding to what the sensitivity box accepts also moves the result slightly, so fine-tune in the practice range.
Results are rounded and cover hip-fire sensitivity only. Games differ in how they scale zoom, field of view and acceleration, so treat the number as a starting point and fine-tune in game.